In Wavelength, teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — randomly sets the bullseye and is the only person who knows exactly where the bullseye is, and then draws a card with a pair of opposites on it (such as: good film – bad film, rough – smooth, flexible – inflexible, sad song – happy song, etc.). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two opposites.
For example, if the card this round is HOT-COLD and the bullseye is slightly to the “cold” side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps “salad”?
After the Psychic gives their clue, that team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the centre of the bullseye the team guess, the more points they score!
Meanwhile the opposing team has a chance to steal a point by deciding whether they have guessed too high or too low. Play then alternates with the other team providing the Psychic and giving the clue to the location of the bullseye. First to 10 points wins, with a catch-up rule to allow a team that is seriously behind to take an extra turn if they hit a bullseye.
For 2-12 players aged 14 and up, allow 45 minutes to play.
The game was created by Wolfgang Warsch, Alex Hague and Justin Vickers, creators of The Mind and Monikers. See an explanatory video here from Tantrum House: