The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The game plays over 4 “days” with all players gathering at an inn for a meal at the end of each day.
The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.
All of the actions in Tokaido are very simple, and combined with a unique graphic design, it offers players a peaceful zen mood in its play.
From the designer of 7 Wonders, easy to learn, but full of strategic choices. For 2-5 players ages 8 and up, allow 45 minutes to play.
See the original version played on Tabletop: